Job Details

Job Information

Tools & Automation Quality Engineer - Maps Display and Rendering
AWM-7119-Tools & Automation Quality Engineer - Maps Display and Rendering
2/28/2026
3/5/2026
Negotiable
Permanent

Other Information

www.apple.com
Cupertino, CA, 95015, USA
Cupertino
California
United States
95015

Job Description

No Video Available
 

Weekly Hours: 40

Role Number: 200648985-0836

Summary

At the intersection of geography, design, and cutting-edge technology, your work will directly impact millions of users who rely on Apple Maps to navigate their world every day. We are looking for a meticulous Quality Engineer to ensure that every pixel, label, route and 3D landmark is rendered to perfection.

Description

We are looking for a highly skilled and meticulous Quality Engineer to join the Maps Display Quality team. In this role, you will be responsible for ensuring the visual and technical excellence of Apple Maps across all platforms. You will own the end-to-end quality of map rendering, ensuring that the transition from data to pixels is seamless, performant, and beautiful. This role requires a blend of manual "visual-eye" testing and the development of robust automation frameworks.

You will work on the following:

Test Automation & Frameworks
-Design, build, and maintain automated test frameworks tailored for Display rendering components.
-Develop and maintain regression test suites to catch rendering engine breakages early in the development cycle.
-Integrate automated tests into CI/CD pipelines (Jenkins, GitHub etc.) Write automation scripts using languages such as Python, JavaScript, XCTest.

Engine & Platform Testing
-Validate engine features across multiple platforms (Web, Mobile — iOS, Android)
-Test rendering pipelines, shaders, asset pipelines, and editor tooling
-Perform cross-platform compatibility and regression testing
-Validate SDK and API integrations for engine plugins and extensions

Defect Management & Collaboration
-File detailed, reproducible bug reports with logs, screenshots, and repro steps
-Work with engineers to triage, prioritize, and verify bug fixes
-Participate in code reviews for test automation code
-Collaborate with developers during feature development to shift testing left

Test Planning & Strategy
-Create and maintain test plans, test cases, and test strategies for new Display rendering features
-Define acceptance criteria in partnership with product owners and engineers
-Define Automation strategy for the new feature

Minimum Qualifications

  • Experience: 5+ years of professional experience in QA/QE roles, with a strong preference for candidates from game development, rendering or graphics engine tooling backgrounds. Familiarity with graphics APIs(DirectX, Vulkan, Metal, OpenGL)

  • Programming Proficiency: Strong coding skills in XCTest, Python, JavaScript, C++, or C#.

  • Automation Expertise: Hands-on experience building and maintaining test frameworks using tools such as XCTest, Playwright, Selenium, or Espresso.

  • CI/CD & DevOps: Direct experience integrating automated tests into Jenkins or GitHub pipelines.

  • Platform Knowledge: Proven track record of testing and debugging on Apple platforms (iOS, macOS, etc.).

  • Technical Debugging: Proficiency in deep-dive technical analysis, including crash log parsing and log analysis

  • Bachelors or Masters in Computer Science, Computer Engineering, or equivalent experience.

Preferred Qualifications

  • Experience with MapKit or map-based rendering engines.

  • Knowledge of AI-driven testing tools and screenshot comparison technologies.

  • Experience mentoring junior engineers

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .

Other Details

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