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Job Description
Weekly Hours: 40
Role Number: 200628584-0836
Summary
GPU, Graphics and Displays group (GGD) provides the media, Display and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple’s professional and consumer applications from Final Cut and Aperture to iLife and iWork. GGD drives Apple’s media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more.
Description
The Graphics Acceleration Software team within GGD delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products. We are looking for an outstanding, driven, diligent, and dedicated engineer to join the team.
Minimum Qualifications
Excellent programming skills and knowledge of C/C++ Development experience on Unix, Linux or Mac OS
Excellent software design, problem solving and debugging skills
Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills
Experience with systems engineering or low-level hardware & firmware/ driver programming
Technical BS/MS degree
Preferred Qualifications
Knowledge of display technology?
Experience with embedded systems
Experience with parallel and asynchronous processing
Experience with HW bring up and debugging
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .
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