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Job Description

Weekly Hours: 40
Role Number: 200623848-0836
Summary
Apple’s growing suite of Fitness features on Apple Watch, AirPods, iPhone, iPad and Apple TV are helping users live more active and healthy lives. Our team features a collaborative environment with creative, curious people who view every log line as a clue and every bug report as a mystery to be solved.
As a tools and automation engineer, you’ll build the intelligent tools and automation that allow our engineering teams to triage, investigate, and resolve issues at scale. Your work will directly strengthen software quality and ensure we continue to ship amazing fitness experiences to millions of users.
Description
As a Tools and Automation Engineer on the Fitness team, you will develop systems to triage incoming bugs, analyze logs, and automate workflows for critical fitness technologies (such as Fitness+, Workout, Activity Rings, and Depth). You’ll work with bug screeners and integration engineers to identify process and technology gaps and then design, implement, and maintain innovative solutions. You will also partner with other similar teams cross-functionally to make sure we are always adopting the latest tools and techniques. Your automation solutions will enable our team to scale efficiently while maintaining our high quality bar.
We are looking for an enthusiastic, curious, and technically savvy teammate who can juggle a variety of tasks efficiently. Above all, we value passion when building impactful products.
Minimum Qualifications
Bachelor’s degree in Computer Science or a related field, or 2+ years of software engineering work experience
Excellent verbal and written communication skills
Creative problem solver, undaunted by big problem spaces
Upbeat, adaptable, and results-oriented attitude
Able to effectively organize, categorize, and communicate about large sets of bug reports and feature enhancements
Experience with source code management using git
Preferred Qualifications
Experience with large language models (like Apple Foundation Models, Claude, Gemini, or other LLMs)
Familiarity with software development processes
Familiarity with Apple development tools
Experience developing apps with Objective-C and Swift, and frameworks like SwiftUI
Experience debugging software issues
Expertise with bug tracking systems
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $141,800 and $258,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. (https://www.apple.com/careers/us/benefits.html)
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .
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