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Job Description
Weekly Hours: 40
Role Number: 200628596-2605
Summary
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
Description
JJoin the RealityKit framework and tools team building the infrastructure and automation systems that power Apple's spatial computing platform. This role requires deep technical expertise in build technologies, CI/CD pipelines, and test automation.
You will design and maintain the development infrastructure that enables the RealityKit team to deliver cutting-edge spatial computing capabilities. Your technical background will inform decisions about performance testing harnesses, compilation pipelines, regression systems, and build optimizations specific to spatial computing workloads.rendering.
We're looking for an engineer with a background in graphics and real-time 3D programming who finds the greatest satisfaction in building the systems that make other engineers more productive. You'll work at the boundary between graphics frameworks and infrastructure engineering, ensuring that complex spatial computing technologies can be developed, tested, and delivered with confidence across Apple's platforms.
We're looking for an engineer who finds the greatest satisfaction in building systems that empower the team to create exceptional user experiences. While your day-to-day work focuses on build systems and developer infrastructure, your north star is enabling teams to ship products users love. You'll work at the boundary between frameworks and infrastructure engineering, ensuring that complex spatial computing technologies can be developed, tested, and delivered with confidence across Apple's platforms. Your passion for craft and user-focused product development will drive you to optimize not just for technical excellence, but for the velocity and quality that ultimately reaches our customers.
Minimum Qualifications
3+ years of industry experience in graphics, game engines, or related fields
BS in Computer Science, Computer Graphics, or equivalent degree/experience
Strong foundational knowledge of C/C++/Swift and modern build systems
Strong knowledge and experience in CI/CD systems and build automation
Proficiency in Python for tooling and automation
Excellent communication skills for cross-functional collaboration
Preferred Qualifications
Demonstrated ability to identify and solve infrastructure bottlenecks
Proven track record of shipping user-facing products or features, with a passion for end-user impact
Self-motivated approach to improving developer workflows with an eye toward product quality and user experience
Hands-on experience managing Jenkins or similar CI/CD platforms at scale
Experience with distributed build systems and build caching strategies
Contributions to build tooling or developer productivity tools
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .
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